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Traincontroller 54 – Stations

Traincontroller 9 has the option to work with Stations. A Station is a collection of blocks that we allocate to it. Once Stations are defined several new options are available. The video shows four: – Minimum and maximum allowed trains in the station: this way we can avoid the station to ever be totally deserted, … Continue reading

Traincontroller 53 – Speed profiling an engine using an external device.

This is part 3 of 3 on a € 6,- DIY model train speed measurement device. Part 1: The hardware Part 2: The Arduino software Part 3: Speed profiling an engine in Traincontroller 9 with an external device Traincontroller 9 has a semi-automated speed profiling option for use with a ‘third party device’. Well … … Continue reading

Traincontroller 52 – New Engine Functions: List & Short Distance Move

In the ‘Functions’ tab of the properties window of an engine we can define the functions that the digital decoder that is built into the engine supports. Often these are things like headlight, cabin light, shunt speed, or, in case of a sound decoder also several sounds that can be triggered independently. With TC 9 … Continue reading

Traincontroller 51 – New Switchboard Elements : Gates and Crossovers

Version 9 has a few new switchboard items available: A: The space saving crossover. Formerly, to enable trains to switch between two parallel tracks, it took 4 junctions. With the new ‘crossover’ track elements it takes half the space. Each crossover has 2 decoder addresses to control the 2 turnouts inside it. B: Gates. This … Continue reading

Traincontroller 50: Change the Content of a Text Field by Using a Text Variable

  Text in a text field on the switchboard can dynamically be updated, triggered by events that take place somewhere on the layout. We use a text-variable to accomplish this. Create a global variable: Menu Windows > Explorer Window > Variables > right click > New Object > Variable Create a text field on the … Continue reading

Traincontroller 49: Use HTML to Simulate an LCD Display

Since it is possible in TC9 to use HTML code inside text elements we can simulate all kinds of graphics using ‘style’ commands. Let’s see how we can turn the counter we made in the previous video into something that looks like an LCD display. First we’ll need an LCD type of font. Just Google … Continue reading

Traincontroller 48: Use a Numerical Variable as a Counter

Variables are one the great additions to TC 9. A variable is a named memory location where we can store information, like a text or a number. We can access and change the contents of a variable via any item on our switchboard that has an Operations tab. We can use variables to change the … Continue reading

Traincontroller 47: HTML in Text Fields

In TC9 we can use HTML (Hyper Text Markup Language) code inside text fields. This makes that we can use styling, like different font sizes, (background) colors, borders and more, in one and the same text field. HTML is the language that is used on the WWW to render web pages. Luckily it is easy … Continue reading

Traincontroller 46: Switchboards and Switchboard Windows

In TC9 Switchboard Windows are introduced. Unfortunately they have given some confusion. It may help when you think of switchboards and switchboard windows in a similar way as engines and engine windows. You can create multiple engines and you can create one or more engine windows, each of which will show the engine you select … Continue reading

Traincontroller 45: Comment Pins

One of the new features of TC9 are the Pins that can be shown on the switchboard. There are three categories: 1: Dr. Railroad pins. Dr. Railroad is the diagnostic tool that scans your layout for issues. In stead if presenting them in a list, they now also can be shown on the switchboard as … Continue reading

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